AI Insights · Timothy · October 2023
Top 5 City Building Games on iOS in Belgium for Q3 2023
Discover the performance of the top 5 city building games on iOS in Belgium for the third quarter of 2023, focusing on downloads, revenue, and active user trends.
In the third quarter of 2023, the iOS platform in Belgium saw notable performances from the top 5 city building games. Here's a closer look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Isekai:Slow Life by Mars Era Limited, which was released in mid-August, had a promising start with initial weekly revenue peaking at approximately $5.2K. However, the revenue saw fluctuations, ending the quarter at around $2.6K. Weekly downloads started strong with 3K in the first week but dropped significantly to around 165 by the end of the quarter. Active users followed a similar pattern, starting at 2.1K and tapering off to just under 1K.
SimCity BuildIt from Electronic Arts maintained a steady revenue stream throughout the quarter. The highest weekly revenue was about $1.5K in early September, while the lowest was around $870 in late June. Downloads fluctuated, peaking at 427 in mid-September and dropping to as low as 90 towards the end of the quarter. Active users showed a general decline from 4.8K to 4K, with a peak of 5.2K in mid-August.
The Simpsons™: Tapped Out, another title from Electronic Arts, saw its revenue peak at around $1.1K in early July, before experiencing a gradual decline to roughly $350 by the end of September. Downloads started at 918 in late June but fell sharply to about 123 by the end of the quarter. Active users remained relatively stable, starting at 5.4K and ending at around 4.9K, with a peak of 5.9K in late July.
Merge County® by Microfun Limited had a more modest performance. Revenue peaked at around $870 in mid-July and saw a dip to approximately $314 by mid-September. Downloads were minimal, peaking at 41 in mid-August and falling to nearly zero by the end of the quarter. Active users remained relatively stable, fluctuating around the mid-200s throughout the quarter.
Paradise Island 2: Resort Sim from Game Insight saw a peak revenue of around $1.1K in early August but ended the quarter with a significant drop to about $169. Downloads were extremely low, never exceeding 4 per week and often hitting zero. Active users were negligible, with no significant data to report for most of the quarter.
For more detailed insights and analysis on the performance of these and other apps, visit Sensor Tower.